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Dungeon extraction
Dark and Darker
Development“Every door you push through is one you already own.”
The Dark and Darker module runs full-tile ESP, ranged silent-aim, class-aware melee timing, and loot-value routing. Boss encounters get their own tuning; the parry window is a readout, not a guess.
This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.
What the module does for the player.
Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.
Visibility (ESP)
5 features
Every entity resolved through stone.
- Player + monster chams through walls with class read (Fighter / Wizard / Rogue / Ranger / Cleric / Barbarian / Warlock / Bard / Druid)
- HP / stamina / mana / spell-charge bars visible through walls
- Sound-cone visualiser with per-material damping (stone / wood / carpet)
- Trap + hazard highlighter across the entire tile
- Boss-room state indicator (uncleared / active / cleared)
Aim assistance
5 features
Ranged silent-aim, melee timing helper.
- Ranged silent-aim — bow / crossbow / wand / staff projectile-velocity aware, PSilent-style trigger-only resolve
- Aim prediction — per-weapon projectile drop + target-velocity + latency compensation
- Melee auto-attack timing with weapon-swing-curve overlay
- Auto-parry with attacker-class-window compensation
- Bone selection — head / chest / weapon-arm
Combat helpers
5 features
Parry, riposte, follow — timed for you.
- Riposte-follow chain advisor
- Ritual-cast timing helper for boss encounters (Lich / Cyclops / Skeleton King)
- Health-potion cast prediction for melee counter-hits
- Auto-block-key with stamina-budget management
- Auto-cast defensive spells on incoming skillshot prediction
Loot & mapping
6 features
Rooms rank themselves the moment you enter.
- Loot rarity outline on every container and pile (Poor / Common / Uncommon / Rare / Epic / Legendary / Unique)
- Priority room routing weighted by cumulative loot value
- Full-tile minimap with fog-of-war removed
- Safe-room route with class-appropriate cover preference
- Extract portal countdown with elevation offset
- Trader-value + market-history tag on every item pickup
Configuration surface
4 features
Per-class. Cloud-synced.
- Per-class profiles auto-load on character select
- Cloud-synced across every session
- Global hotkeys rebindable per feature
- Every feature independently toggleable mid-dungeon
Dark and Darker
Sight Beyond Stone 8 features
Marketing leads with full-tile ESP through walls plus class read, boss-room state, trap highlighter, and sound cones. The adapter's IEntitiesProvider + IRenderProvider (WorldToScreen)back all of it. This chapter is drawn as an alchemist's scrying page: enemy silhouettes rendered as woodcut figures inside a circle of eye-runes.
Steady Hand 6 features
Marketing promises PSilent-style ranged aim, projectile-drop prediction, bone selection, and auto-parry. The adapter exposes GetBonePriorityList, PredictImpact, and melee_timing/boss_timing/magic_cast state. This chapter is drawn as an archer's field manual….
The Parry Ledger 7 features
Directly wraps the adapter's melee_timing mechanic (perfect_parry, fast_follow, recovery_zero, combo_force)plus player_movement:strafe_unlock. This is the heart of the 'Parry God' pack. Drawn as a ledger page ruled with staff lines showing parryWindow (ms)and fastFollowDelta plotted against opponent weapon class.
Ritual & Cast Codex 7 features
Wraps magic_cast (cast_bypass, progress_force, lock_remove, ritual_bypass)and the auto-defensive-cast promise from the marketing site. Drawn as a spellbook chapter with concentric ritual circles inked into the margins that quietly rotate.
Loot Manifest & Cartography 8 features
Wraps loot_extract (loot_dupe, ritual_dupe, force_extract, reroll_rarity), inventory (container_dupe), plus marketing's loot rarity outline, market-value tag, priority room routing, and full-tile minimap. Drawn as a merchant's inventory sheet clipped to the right leaf with a folded parchment map peeking from beneath.
Boss Cantos 6 features
Wraps boss_timing (boss_parry_window)and marketing's ritual-cast timing helper for Lich / Cyclops / Skeleton King. Drawn as an illuminated bestiary page with a red-wax profile seal per boss and a swing-arc diagram plotted in ink.
The Extract Portal 6 features
Wraps extract_pve (pve_extract_force)plus marketing's extract portal countdown, extract-camper detection, and alt-portal preview. Drawn as a torn map corner with a ring of portal glyphs; the active portal glows.
Scribe's Preferences 7 features
Marketing's configuration surface: per-class profiles auto-loading on character select, cloud sync, hotkey rebinding, per-feature mid-dungeon toggling. Adapter is backend-token gated. Drawn as the tome's dedication page with a signet ring at the top-left and a….