Sci-fi extraction
Marathon
Development“Extract before the shell drops, not because of it.”
The Marathon module ships full aim + ESP + shell-timing + extraction intelligence. Cycler drones read as clean patrol lines; the shuttle ETA and shell impact ring are drawn live.
This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.
What the module does for the player.
Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.
Aim assistance
5 features
PSilent + per-weapon prediction.
- Perfect Silent Aim (PSilent) — configurable FOV 0–180°, per-weapon smoothing, hold / toggle / passive modes
- Standard aimbot with per-weapon prediction curves
- Bone selection — head / chest / weak-point
- Aim prediction — projectile-velocity + target-velocity + ping compensation
- Auto-scope on ADS + auto-reload-cancel
Visibility (ESP)
5 features
Squads, drones, contracts.
- Squad chams with role read (Runner / Anchor / Breacher / Void-Runner)
- Cycler-drone patrol paths pre-drawn with detection cone
- Contract-marker visibility for competing runners
- Loot chams with rarity tier + market-value tag
- Threat heatmap accumulating over the raid
Shell / extraction
4 features
The clock stops being the enemy.
- Shell trajectory + impact ring live-drawn with countdown
- Extract shuttle ETA with alternate-drop preview
- Post-raid extract-camper detection
- Void-hazard timer with safe-window overlay
Combat timing
4 features
Cooldowns land on time.
- Ability cooldown reset predictor
- Shell-timing overlay tied to loadout cadence
- PvP engagement heatmap by shell phase
- Auto-scan + auto-ping enemy contacts on threshold
Convenience
3 features
The busywork disappears.
- Auto-track active contract objectives
- Loot-value overlay against current market
- Auto-pickup filter by rarity + market threshold
Configuration surface
4 features
Per-runner. Cloud-synced.
- Per-runner profiles with auto-swap on select
- Cloud-synced across every session
- Global hotkeys rebindable per feature
- Every feature independently toggleable mid-raid
Marathon
RUNNER RIG :: aim.subsystem 5 features
PSilent + per-weapon prediction curves the marketing page anchors on, wired to ICombatProvider.ComputeAimAngles / SetViewAngles and IEntitiesProvider.GetBonePriorityList. Cross-fed by shell_core god-weapon rewrite from MarathonShellState so recoil/spread go to….
CYCLER GRID :: esp.subsystem 6 features
IEntitiesProvider returns 32 shells + patrol drones + bots per raid; teamId (0-3)maps to squad. IRender::WorldToScreen + IEnv::GetCamera drive projection. Marketing page's Runner / Anchor / Breacher / Void-Runner role read is stateFlags bit 0x10 (shellActive)plus coreId lookup.
SHELL / CORE REWRITE :: core.rewrite 5 features
Directly wraps IMechanics::ExecuteMechanicAction with actions shell_god / ability_rewrite / zero_cooldown. Every control here maps 1:1 to a --mech-params key the backend already parses (rewriteWindow, coreOverride, abilityRewriteMask, zeroCooldown)
EVAC TELEMETRY :: extract.subsystem 5 features
MarathonExtractState.timeToEvac[8] + evacPos[8] drives the marketing 'shuttle ETA + alt-drop preview'. force_evac / ignore_contest / evacContestedClearTimer are the exact --mech-params the shipped backend token expects.
TIMING WINDOWS :: shell.timing / desync 6 features
shell_timing::perfect_shell_switch / cast_windup_bypass / shell_evac_combo + movement_desync::shell_boost / desync_tech / vel_override / tech_fly. Every action ID here is one the ExecuteMechanicAction switch already recognises; controls set the exact….
CONTEST & LOADOUT :: pvp.contest / implant 4 features
pvp_contest::pvp_ignore/ignoreContest plus implant::implant_override — both live surfaces in ExecuteMechanicAction. Also carries the shell-loadout picker that reads MarathonShellState.shellId (Destroyer, Assassin, etc as commented in the SDK POD)
LOOT CHAIN :: inventory.dupe / convenience 5 features
inventory_dupe::shell_dupe iterates IEnv::LocalInventoryCount (8 slots in adapter), multiplies quantity by dupeMult during the evac replication window. Also the marketing 'auto-pickup filter by rarity + market threshold' and 'active contract tracker'.
RUNNER CONFIG :: profile.subsystem 4 features
Per-runner profile + cloud sync + rebindable hotkeys + mid-raid toggle come straight from the marketing 'Configuration surface' card and match the platform's backend profile/token gating already referenced in the adapter comments.