Home / Titles / Escape from Tarkov
Hardcore extraction shooter
Escape from Tarkov
Development“Extract with what you came for, and more than you planned to.”
The Tarkov module ships aim, ESP, recoil control, item intelligence, and extract awareness as one integrated overlay. Every subsystem is independently toggleable, cloud-configured, and driven off the same server-anchored session — no local ini, no post-patch scramble.
This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.
What the module does for the player.
Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.
Aim assistance
7 features
Full aim stack. Every knob exposed.
- Perfect Silent Aim (PSilent) — snap resolves at trigger only, invisible on screen (configurable FOV 0–360°, per-caliber smoothing 0–1.0, hold / toggle / passive modes)
- Standard aimbot — visible arc with per-weapon curves (target priority: head / thorax / weapon-disarm / hostile-only)
- Bone selection — head / neck / thorax / limb, with fallback bone when primary is occluded
- Aim prediction — projectile-velocity + target-velocity + ping compensation, per-caliber muzzle-drop tables (auto-updated server-side)
- Auto-hold-breath on aim key + auto-scope on ADS + auto-lean into cover
- Trigger-bot — configurable delay 0–500ms, release key, thirst-only mode, team-check filter
- Wallbang assist — live penetration table against currently-visible armor + ammo pairing
Visibility (ESP)
8 features
Player, AI, item, and grenade information layered on the world.
- Player chams — solid / wireframe / x-ray / rainbow / team-colored, per-distance dropoff
- 2D boxes / 3D boxes / corner boxes with hit-registered flash
- Health, armor, weapon, and gear-tier labels with distance + altitude offset
- Skeleton lines with configurable bone-dot size and per-limb color
- AI classifier — Scav / Rogue / Boss / raider / Sniper Scav with per-class icon
- Grenade tracer with impact-ring prediction and cook-timer overlay
- Sound-source direction visualiser (damping-corrected across walls + floors)
- Teammate coordination overlay with per-teammate ping / voice-active indicators
Recoil / spread control
5 features
Server-side curves, per-attachment aware, updated live.
- No-recoil (RCS) — per-weapon curves stored server-side, per-attachment recalculated on wipe
- No-sway — removes vertical + horizontal weapon drift
- No-spread on hip and while moving
- RCS smoothing slider (0–1.0) for tunable stealth on streams
- Auto-tapfire mode with configurable RPM cap
Loot & economy
7 features
Item ESP with live flea market intel.
- Item ESP with live flea-market price overlay (queryable, filterable by min/max value, updates in real time)
- Container preview through the lid — mag content, ammo count, keys, meds
- Rare-item beacon — per-raid configurable price floor + item-type whitelist
- Key ESP mapped across the entire tile, filtered by door value
- Grenade / trap / mine position overlay
- Flea market helpers — instant search shortcuts, price history, missing-parts alerts, undercut notifier
- Insurance return tracker with expected-value calculation
Extract intelligence
5 features
Never bad news at the extract.
- Nearest safe extract with real-time route through cover
- Extract-camper detection with countdown to safety
- Time-to-extract clock synced with server phase
- Alternate extract preview with cost / benefit comparison
- Cultist-hour + Scav-boss patrol window forecasts
Configuration surface
5 features
Cloud-synced. Per-account. Rebindable everywhere.
- Unlimited named config profiles per account, cloud-synced across sessions
- Per-raid quick-toggle presets with rebindable modifier combos
- Global hotkeys (Insert / Home / End / F1–F12 / mouse buttons) rebindable per feature
- Every feature independently toggleable without loader reload
- Config-share URLs (import / export) between accounts under the same operator
Escape from Tarkov
AIM STACK 7 features
The adapter's ICombatProvider exposes GetCurrentWeapon, ComputeAimAngles, GetBonePriorityList PredictImpact, PerformRaycast and IsVisible. The marketing brief promises a full PSilent + standard aimbot stack with per-caliber prediction, bone selection….
BATTLEFIELD ESP 8 features
IEntitiesProvider exposes Count, Get, GetLocalPlayer, GetBonePosition, and animation state; IEnvironmentProvider surfaces projectiles + world items; IRenderProvider provides DrawLine/DrawBox/DrawFilledBox/DrawText + WorldToScreen. Marketing calls out chams….
WEAPON HANDLING & ATTACHMENT 6 features
Combines the marketing recoil/spread stack with the adapter's attach_state mechanic (zero_recoil, laser_beam, instant_attach, dupe_attach). Adapter writes recoilTemplate + ergo + per-shot curve during ProceduralWeaponAnimation fire window.
LOOT INTEL & FLEA ECONOMY 9 features
IEnvironmentProvider surfaces LocalInventory + WorldItems (GPU/RubleStack), and the adapter implements flea_market (manip_price, set_fir, cancel_after_buy)+ container_loot (barter_sync). Marketing lists Item ESP with live flea price, container preview, rare-item beacon, key ESP, flea helpers, insurance return tracker.
EXTRACT & RAID OPS 10 features
Adapter's extract_predict (predict_exfil, force_exfil, teleport_exfil)+ raid_timing (extend_raid, freeze_timer, force_extract_window, desync_raid)mechanics, plus marketing's extract intelligence stack (nearest safe extract, camper detection, timer sync, alternate extract, cultist/Scav-boss forecasts). TarkovExtractState is populated from RaidController._exfiltrationPoints[].
INVENTORY & CONTAINER OPS 6 features
Adapter's inventory_sync (inventory_dupe, force_commit, flea_price_dupe)+ container_loot (loot_dupe, force_loot_spawn)mechanics — the golden replication-sync category. TarkovInventoryDupeWindow.syncTimeRemaining < 0.085s is the prime window. Marketing lists 'insurance return tracker' + 'container preview' which sit under Loot; the abuse layer belongs here.
AI MANIPULATION 4 features
Adapter's ai_behavior mechanic (redirect_ai, lure_squad)writes BotOwner.goal for every bot in GameWorld.botOwnerList. Cross-provider with Entities + Combat for ambush setup. Marketing mentions Sniper Scav classifier under ESP; the manipulation layer sits here.
OPS CONSOLE & PROFILE 7 features
Marketing 'Configuration surface' + adapter's backend profile gating ('mechanics:tarkov:extract_predict,flea_market,attach_state,inventory_sync,raid_timing,ai_behavior,container_loot'). Also exposes the live raid HUD that the tri-column center feeds off.