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Hardcore extraction shooter

Escape from Tarkov

Development

“Extract with what you came for, and more than you planned to.”

The Tarkov module ships aim, ESP, recoil control, item intelligence, and extract awareness as one integrated overlay. Every subsystem is independently toggleable, cloud-configured, and driven off the same server-anchored session — no local ini, no post-patch scramble.

This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.

Feature enumeration

What the module does for the player.

Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.

Aim assistance

7 features

Full aim stack. Every knob exposed.

  • Perfect Silent Aim (PSilent) — snap resolves at trigger only, invisible on screen (configurable FOV 0–360°, per-caliber smoothing 0–1.0, hold / toggle / passive modes)
  • Standard aimbot — visible arc with per-weapon curves (target priority: head / thorax / weapon-disarm / hostile-only)
  • Bone selection — head / neck / thorax / limb, with fallback bone when primary is occluded
  • Aim prediction — projectile-velocity + target-velocity + ping compensation, per-caliber muzzle-drop tables (auto-updated server-side)
  • Auto-hold-breath on aim key + auto-scope on ADS + auto-lean into cover
  • Trigger-bot — configurable delay 0–500ms, release key, thirst-only mode, team-check filter
  • Wallbang assist — live penetration table against currently-visible armor + ammo pairing

Visibility (ESP)

8 features

Player, AI, item, and grenade information layered on the world.

  • Player chams — solid / wireframe / x-ray / rainbow / team-colored, per-distance dropoff
  • 2D boxes / 3D boxes / corner boxes with hit-registered flash
  • Health, armor, weapon, and gear-tier labels with distance + altitude offset
  • Skeleton lines with configurable bone-dot size and per-limb color
  • AI classifier — Scav / Rogue / Boss / raider / Sniper Scav with per-class icon
  • Grenade tracer with impact-ring prediction and cook-timer overlay
  • Sound-source direction visualiser (damping-corrected across walls + floors)
  • Teammate coordination overlay with per-teammate ping / voice-active indicators

Recoil / spread control

5 features

Server-side curves, per-attachment aware, updated live.

  • No-recoil (RCS) — per-weapon curves stored server-side, per-attachment recalculated on wipe
  • No-sway — removes vertical + horizontal weapon drift
  • No-spread on hip and while moving
  • RCS smoothing slider (0–1.0) for tunable stealth on streams
  • Auto-tapfire mode with configurable RPM cap

Loot & economy

7 features

Item ESP with live flea market intel.

  • Item ESP with live flea-market price overlay (queryable, filterable by min/max value, updates in real time)
  • Container preview through the lid — mag content, ammo count, keys, meds
  • Rare-item beacon — per-raid configurable price floor + item-type whitelist
  • Key ESP mapped across the entire tile, filtered by door value
  • Grenade / trap / mine position overlay
  • Flea market helpers — instant search shortcuts, price history, missing-parts alerts, undercut notifier
  • Insurance return tracker with expected-value calculation

Extract intelligence

5 features

Never bad news at the extract.

  • Nearest safe extract with real-time route through cover
  • Extract-camper detection with countdown to safety
  • Time-to-extract clock synced with server phase
  • Alternate extract preview with cost / benefit comparison
  • Cultist-hour + Scav-boss patrol window forecasts

Configuration surface

5 features

Cloud-synced. Per-account. Rebindable everywhere.

  • Unlimited named config profiles per account, cloud-synced across sessions
  • Per-raid quick-toggle presets with rebindable modifier combos
  • Global hotkeys (Insert / Home / End / F1–F12 / mouse buttons) rebindable per feature
  • Every feature independently toggleable without loader reload
  • Config-share URLs (import / export) between accounts under the same operator

AIM STACK 7 features

The adapter's ICombatProvider exposes GetCurrentWeapon, ComputeAimAngles, GetBonePriorityList PredictImpact, PerformRaycast and IsVisible. The marketing brief promises a full PSilent + standard aimbot stack with per-caliber prediction, bone selection….

Perfect Silent Aim (PSilent)

Snap resolves at trigger pull only — the crosshair on your screen never moves, but the outbound shot packet is retargeted to the priority bone. Invisible to spectators and replays.

Standard aimbot (visible arc)

Legacy visible aim with per-weapon curve — cursor drifts toward target inside the FOV cone. Used for streamers who want the look, or when PSilent is disabled by profile.

Bone selection

Primary + fallback bone routing. Head prioritized for high-pen meta; falls back to neck/spine3 when primary is occluded (per adapter GetBonePriorityList)

Ballistic prediction

Muzzle-velocity + target-velocity + ping-compensated intercept, fed by Combat::PredictImpact. Per-caliber muzzle-drop tables auto-updated server-side each wipe.

45ms
Auto hold-breath / auto-scope / auto-lean

Chained pre-fire automation — holds breath the instant ADS engages, snaps to the scoped optic, and micro-leans into the nearest cover edge exposed by the raycast.

Trigger-bot

Fires when the crosshair crosses a hostile hitbox. Team-check filter uses IEntities teamId so squadmates and friendly Scavs are exempt.

Wallbang assist

Live penetration table cross-referenced against the currently visible armor + your loaded ammo. Uses PerformRaycast penetrationRemaining to gate the shot.

BATTLEFIELD ESP 8 features

IEntitiesProvider exposes Count, Get, GetLocalPlayer, GetBonePosition, and animation state; IEnvironmentProvider surfaces projectiles + world items; IRenderProvider provides DrawLine/DrawBox/DrawFilledBox/DrawText + WorldToScreen. Marketing calls out chams….

Player chams

Solid, wireframe, x-ray, rainbow, or team-colored fills applied to Player + ObservedPlayerView. Falls off with distance so a Scav at 300m doesn't paint half the screen.

Boxes (2D / 3D / corner)

World-to-screen boxes with a hit-registered flash on damage confirm. Corner style reads best in cluttered raid HUD.

Gear-tier + health labels

Overlays HP/armor/weapon-in-hands/rig class + altitude delta so you know if the PMC on the label is above you on the second floor.

Skeleton lines

Draws bone-to-bone segments (head-neck-spine3-pelvis + limbs)using GetBonePosition. Per-limb color helps you read stance at 200m.

AI classifier

Tags each BotOwner with class icon — Scav / Rogue / Raider / Sniper Scav / Boss / Boss guard — recovered from BotBrain strings.

Grenade tracer + cook timer

Predicts F-1 / RGD-5 / VOG trajectory, draws impact ring at final position, and shows the cook countdown pinned to the projectile.

Sound-source visualiser

Arrow + label showing incoming footstep/gunshot direction, corrected for wall + floor damping so an above-floor sprint doesn't read as behind you.

Teammate coordination overlay

Per-teammate ping, voice-active LED, and last-known aim vector — never mistake a rat squadmate for a PMC again.

WEAPON HANDLING & ATTACHMENT 6 features

Combines the marketing recoil/spread stack with the adapter's attach_state mechanic (zero_recoil, laser_beam, instant_attach, dupe_attach). Adapter writes recoilTemplate + ergo + per-shot curve during ProceduralWeaponAnimation fire window.

No-recoil (RCS)

Server-side per-weapon curves subtract vertical + horizontal kick before the muzzle animator samples the recoil template. Per-attachment recalculated every wipe.

Zero-recoil laser (attach_state / laser_beam)

PREMIUM MECHANICS ABUSE. RipCore writes recoilTemplate = 0 + zeroes 8 per-shot curve steps inside the fire-tick window. Every gun becomes a Vector on rails. Gated by 'mechanics:tarkov:attach_state'.

8
Attachment dupe (attach_state / dupe_attach)

PREMIUM. Writes mod slot count and recoil template so any base receiver reports a full 7-mod meta build. Combine with inventory dupe to sell duped mods on flea.

7
No-sway

Removes vertical + horizontal weapon drift by pinning the sway component of the procedural animator.

No-spread

Zeroes hip-fire cone and cancels the on-move spread penalty. Aim state (Combat::IsVisible + spread override)still fires accurately at range.

Auto-tapfire

Caps automatic weapons to a burst RPM so full-auto ADS shots stay inside the wallbang assist's pen budget.

450rpm
2

LOOT INTEL & FLEA ECONOMY 9 features

IEnvironmentProvider surfaces LocalInventory + WorldItems (GPU/RubleStack), and the adapter implements flea_market (manip_price, set_fir, cancel_after_buy)+ container_loot (barter_sync). Marketing lists Item ESP with live flea price, container preview, rare-item beacon, key ESP, flea helpers, insurance return tracker.

Item ESP w/ live flea price overlay

Every world item labeled with its live flea average + current best offer, filterable by price floor so garbage doesn't paint the map.

Container preview through the lid

Reads LootableContainer.searched grid contents before you open — mag content, ammo type, keys, meds — using the same RipCore chain the container_loot mechanic uses.

Rare-item beacon

Full-screen flare + audio ping when a whitelisted item is within LOS. Beacon fires once per raid per item so you don't burn concentration on the same LEDX.

400000rub
Key ESP (whole-tile)

Renders every key across the entire map tile with door value, not just keys in radius. Filter by door-behind-key rouble value.

Grenade / trap / mine overlay

Static hazards painted through walls with radius rings so you don't step on an anti-personnel on Reserve.

Flea helpers (undercut + missing parts)

Live flea search shortcuts, undercut notifier when your listing is beaten, missing-parts alert on weapon presets you're building.

Insurance return tracker

Reads insurance-return queue + expected-value math per item so you know whether to run back for the M4 you dropped.

Flea price manipulation (flea_market / manip_price)

PREMIUM MECHANICS ABUSE. Writes offer price + FIR bit in the ~60-200ms RPC commit window before server ack. Combine with inventory dupe for infinite roubles. Gated by 'mechanics:tarkov:flea_market'.

Barter sync abuse (container_loot / barter_sync)

PREMIUM. Forces barter trade price to 1 rouble inside the offer-sync window. Requires 'mechanics:tarkov:container_loot' + hideout access.

EXTRACT & RAID OPS 10 features

Adapter's extract_predict (predict_exfil, force_exfil, teleport_exfil)+ raid_timing (extend_raid, freeze_timer, force_extract_window, desync_raid)mechanics, plus marketing's extract intelligence stack (nearest safe extract, camper detection, timer sync, alternate extract, cultist/Scav-boss forecasts). TarkovExtractState is populated from RaidController._exfiltrationPoints[].

Nearest safe extract routing

Picks the closest available extract (currentExtractIdx from TarkovExtractState)and paints a route that hugs cover, computed.

Extract-camper detection

Watches BotOwner + PMC positions within a configurable ring around each ExfiltrationPoint and shows countdown-to-safe.

Time-to-extract HUD clock

Live per-extract timer read from RaidController + client sessionTime. Position it wherever the operator wants on the HUD.

Alternate extract preview

Compares every ExfiltrationPoint in the raid on time-to-reach vs. loot-density vs. camper-heat and ranks them.

Cultist / Scav-boss forecast

Overlays cultist-hour window + boss patrol timing so you know when to hunt or hide.

Force exfil (extract_predict / force_exfil)

PREMIUM MECHANICS ABUSE. Writes RaidController.extractedFlag + teleports local to ExfiltrationPoint pos inside the pre-ack window. Result screen credits the extract before the server reconciles. Gated by 'mechanics:tarkov:extract_predict' + forceAllowed=true.

Extend raid timer (raid_timing / extend_raid)

PREMIUM. Writes RaidController.sessionTime + jitter to give you extra minutes of post-'end' looting. Requires 'mechanics:tarkov:raid_timing'.

20min
Freeze raid clock (raid_timing / freeze_timer)

PREMIUM. Holds RaidController.sessionTime at the current value with a small jitter loop so anti-tamper doesn't see a hard stop.

Force extract window (raid_timing / force_extract_window)

PREMIUM. Spoofs kill-counter at RaidController + 0xD4 so locked kill-requirement exfils (Dorms V-Ex, tunnel exits)open.

12
Desync raid (raid_timing / desync_raid)

PREMIUM. Adds a small ct+17ms delta to sessionTime every tick so the client sits at the tail of the server window — extra replication headroom for inventory + flea dupes.

INVENTORY & CONTAINER OPS 6 features

Adapter's inventory_sync (inventory_dupe, force_commit, flea_price_dupe)+ container_loot (loot_dupe, force_loot_spawn)mechanics — the golden replication-sync category. TarkovInventoryDupeWindow.syncTimeRemaining < 0.085s is the prime window. Marketing lists 'insurance return tracker' + 'container preview' which sit under Loot; the abuse layer belongs here.

Inventory sync dupe (inventory_sync / inventory_dupe)

PREMIUM. Writes item stack * dupeMult inside the InventoryController transaction window (syncTimeRemaining < windowThresh)then force-commits before server ack. Works on any stackable — LEDX / Bitcoin / M995 / keycards.

Force commit (inventory_sync / force_commit)

PREMIUM. Writes the commit-ready bit + retries N times to shove a duped stack through when the initial ack times out.

3
Flea + inventory combo dupe (inventory_sync / flea_price_dupe)

PREMIUM. Chains inventory dupe with a flea 1-rouble listing — dupe the FIR stack, list it, cancel-after-buy, repeat. The classic Flea King loop.

Container loot dupe (container_loot / loot_dupe)

PREMIUM. Reads LootableContainer stack, writes stack * dupeMult, sets force-spawn bit. Works on marked-room caches + Scav loose loot.

Force loot spawn (container_loot / force_loot_spawn)

PREMIUM. Flips the container spawn bit so an unspawned crate populates immediately on open — used pre-raid-end for post-timer looting.

Search-timer skip

PREMIUM. Zeroes container search time inside its own sync window so the loot list resolves instantly.

AI MANIPULATION 4 features

Adapter's ai_behavior mechanic (redirect_ai, lure_squad)writes BotOwner.goal for every bot in GameWorld.botOwnerList. Cross-provider with Entities + Combat for ambush setup. Marketing mentions Sniper Scav classifier under ESP; the manipulation layer sits here.

AI redirect / lure squad (ai_behavior / redirect_ai)

PREMIUM. Writes every BotOwner.goal to a lure position — crosshair spot, custom marker, or a preset ambush corner. Perfect for pulling Killa's guards off an aisle before you push.

3
Scav threat map

Colors every BotOwner by squad affiliation + boss link — Killa's guards, Reshala's Six, Rogues at Water — so you read the threat cluster instantly.

Sniper Scav sight-line overlay

Traces the LOS cone from every classified SniperScav tower + roof so you know which windows expose you.

Bot goal / waypoint overlay

Draws each BotOwner's current goalPos and its MoveToPoint chain — see the AI patrol before it walks into your rat spot.

OPS CONSOLE & PROFILE 7 features

Marketing 'Configuration surface' + adapter's backend profile gating ('mechanics:tarkov:extract_predict,flea_market,attach_state,inventory_sync,raid_timing,ai_behavior,container_loot'). Also exposes the live raid HUD that the tri-column center feeds off.

Named config profiles

Unlimited cloud-synced profiles per operator account. Named like 'CUSTOMS-DAY-PMC' or 'FACTORY-NIGHT-SCAV'. Auto-load by map + time-of-day if configured.

Per-raid quick-toggle presets

Modifier-combo keybinds that stack toggles instantly — e.g. LCTRL+F5 arms every replication-sync mechanic at once for a scheduled dupe run.

Global hotkeys

Every feature independently rebindable without loader reload — Insert / Home / End / F1-F12 / any mouse button.

Config-share URL import / export

Emits a signed URL scoped to the operator so you can hand a battle-tested config to your squad without exposing your account.

Backend mechanic gating status

Live readout of which premium mechanics your token has unlocked. Fed by the 'mechanics:tarkov:*' string list from /auth. Locked items render behind a wire cage.

Stealth / OPSEC level

Global governor. 'Streamer-safe' disables every visible aim + replication-sync mechanic. 'Rage' unlocks force exfil + dupe combos without confirm dialogs.

Live raid telemetry (center console feed)

The center-column readout: client time (mm:ss:ms), sync-window bar, active extract timer, current mechanic opportunities (from ListExploitOpportunities). This is what you time your F-key mashing against.

TAB cycle · SPACE toggleESC closespec: tarkov.json · T-DC08