Survival sandbox
Unturned
Development“The zone stops being random. It starts being yours.”
The Unturned module ships full aim + ESP + loot intelligence + base-defense radar. Every zombie tier, every vehicle, every offline-raid attempt is visible; the survival tax evaporates.
This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.
What the module does for the player.
Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.
Aim assistance
5 features
Silent-aim + standard aimbot + trigger-bot.
- Perfect Silent Aim (PSilent) — configurable FOV 0–180°, per-weapon smoothing
- Standard aimbot with bone selection (head / chest / limbs)
- Auto-scope on ADS + trigger-bot with configurable delay 0–500ms
- Aim prediction — projectile-velocity + target-velocity aware
- Bullet-drop compensation per caliber
Visibility (ESP)
5 features
Zombies, players, vehicles through terrain.
- Zombie count + tier per tile (Regular / Mega / Turned / Zombie boss)
- Player identification with weapon read + gear-tier
- Vehicle beacon with fuel / battery / damage / lock-state
- Horde spawn countdown per zone
- Placeable-item ESP (traps, sentries, generators, freezers)
Recoil / spread control
4 features
Zero-recoil, no-sway, no-spread.
- No-recoil per weapon (per-attachment aware)
- No-sway
- No-spread on hip-fire
- Auto-burst mode with per-weapon RPM cap
Loot & base intel
6 features
Rare loot never wastes a route.
- Rare-item beacon (military crates, medical, vehicle keys, quest items)
- Container inventory preview through the lid
- Crafting-recipe helper (nearest missing component)
- Base-defense radar for offline raids (attackers pinged with ETA)
- Trap-arm status overlay across placed defenses
- Weather + radiation prediction with route bypass
Configuration surface
3 features
Cloud-synced. Rebindable.
- Multi-profile support, cloud-synced across every session
- Global hotkeys rebindable per feature
- Every feature independently toggleable without reload
Unturned
Silent Aim & Fire Override 6 features
Backs the adapter's fire_override mechanic (silent_fire, zero_recoil, no_spread_override)and the marketing site's Aim assistance group (PSilent, aimbot, trigger-bot, prediction, bullet drop)
Recoil & Spread Neutralize 5 features
Directly backs fire_override actions (zero_recoil, no_spread_override)and the marketing 'Recoil / spread control' group (no-recoil, no-sway, no-spread hipfire, auto-burst RPM cap)
Zombie Pathing (Train / Lure / Aggro) 6 features
Backs the adapter's zombies mechanic (zombie_train, horde_lure, redirect_path, aggro_freeze)and the marketing site's zombie ESP + horde countdown items.
Vehicle God & Desync 6 features
Backs the adapter's vehicles mechanic (vehicle_god, desync_fly, speed_override)plus the marketing site's vehicle beacon.
Crafting & Inventory Duplication 5 features
Backs adapter mechanics crafting (craft_dupe, instant_craft)and inventory (stack_dupe), plus the marketing crafting-recipe helper.
Building & Base-Defense Radar 5 features
Backs the adapter's building mechanic (ghost_place)and the marketing site's base-defense radar, trap-arm overlay, and placeable-item ESP.
Survival & Vitals Lock 6 features
Backs the adapter's survival mechanic the marketing site sells this indirectly as 'the survival tax evaporates.'.
Field Map & Loot Intelligence 6 features
Backs the marketing site's Visibility/ESP + Loot & base intel (rare-item beacon, container preview, weather + radiation prediction, placeable ESP)— read through IEntitiesProvider + IEnvironmentProvider + IRenderProvider.