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Survival sandbox

Unturned

Development

“The zone stops being random. It starts being yours.”

The Unturned module ships full aim + ESP + loot intelligence + base-defense radar. Every zombie tier, every vehicle, every offline-raid attempt is visible; the survival tax evaporates.

This module is under active development. Every feature listed below is a live snapshot of what’s currently in source — the page updates automatically on every deploy. Keys publish in the store the moment the module clears validation.

Feature enumeration

What the module does for the player.

Every category below is a live snapshot of what’s currently in source — each collapsible section holds the exact features, capability limits, and configurable knobs that ship with the module right now. The list updates automatically on every deploy.

Aim assistance

5 features

Silent-aim + standard aimbot + trigger-bot.

  • Perfect Silent Aim (PSilent) — configurable FOV 0–180°, per-weapon smoothing
  • Standard aimbot with bone selection (head / chest / limbs)
  • Auto-scope on ADS + trigger-bot with configurable delay 0–500ms
  • Aim prediction — projectile-velocity + target-velocity aware
  • Bullet-drop compensation per caliber

Visibility (ESP)

5 features

Zombies, players, vehicles through terrain.

  • Zombie count + tier per tile (Regular / Mega / Turned / Zombie boss)
  • Player identification with weapon read + gear-tier
  • Vehicle beacon with fuel / battery / damage / lock-state
  • Horde spawn countdown per zone
  • Placeable-item ESP (traps, sentries, generators, freezers)

Recoil / spread control

4 features

Zero-recoil, no-sway, no-spread.

  • No-recoil per weapon (per-attachment aware)
  • No-sway
  • No-spread on hip-fire
  • Auto-burst mode with per-weapon RPM cap

Loot & base intel

6 features

Rare loot never wastes a route.

  • Rare-item beacon (military crates, medical, vehicle keys, quest items)
  • Container inventory preview through the lid
  • Crafting-recipe helper (nearest missing component)
  • Base-defense radar for offline raids (attackers pinged with ETA)
  • Trap-arm status overlay across placed defenses
  • Weather + radiation prediction with route bypass

Configuration surface

3 features

Cloud-synced. Rebindable.

  • Multi-profile support, cloud-synced across every session
  • Global hotkeys rebindable per feature
  • Every feature independently toggleable without reload

Silent Aim & Fire Override 6 features

Backs the adapter's fire_override mechanic (silent_fire, zero_recoil, no_spread_override)and the marketing site's Aim assistance group (PSilent, aimbot, trigger-bot, prediction, bullet drop)

Perfect Silent Aim (PSilent)

Rewrites your outgoing shot to the target bone without ever moving the crosshair — the campfire crowd never sees your aim jerk toward the Mega.

Standard Aimbot (visible lock)

The old-school lock — pulls the crosshair onto the selected bone. Use when you want kills that read like clean flicks in the killcam.

Trigger-bot (auto-fire in crosshair)

Pulls the trigger the frame a valid target crosses the reticle — tuned around Unturned's slow bolt-cycle so a Timberwolf shot never wastes.

Aim prediction (target + projectile aware)

Feeds target velocity and your muzzle velocity into the solve so a Grizzly round leads a sprinting player at 180m without you counting bodylengths.

Bullet-drop compensator

Pre-computes drop by caliber so a Maplestrike zeroed at 100m still lands on the raiders at 340m across the airfield.

1
Silent-fire safety valve

Kills the silent shot if the target moves out of visibility mid-tick — no impact means no ricochet log for the admin to grep.

Recoil & Spread Neutralize 5 features

Directly backs fire_override actions (zero_recoil, no_spread_override)and the marketing 'Recoil / spread control' group (no-recoil, no-sway, no-spread hipfire, auto-burst RPM cap)

No-recoil (per attachment)

Reads the currently equipped grip / muzzle / barrel and zeroes the vertical pattern per weapon — a bipod'd Nykorev pours 30 rounds into a single pixel.

No-sway (scoped rifles)

Freezes the breathing-sway that ruins a 400m Timberwolf snap — even holding-breath stamina stays untouched so the animation still plays clean.

No-spread on hip-fire

Collapses hip-fire cone to a single dot — clutching a Ekho against three attackers inside a garage stops being a coin flip.

Auto-burst mode

Chops full-auto into controlled 3-5 round bursts capped at a per-weapon RPM so Cobras don't melt into obvious wall-mag laserbeams.

Muzzle-rise dampener

Applies a per-frame reverse-kick vector during a sustained trigger pull — reads current pattern progress so tap-fires still feel real.

Zombie Pathing (Train / Lure / Aggro) 6 features

Backs the adapter's zombies mechanic (zombie_train, horde_lure, redirect_path, aggro_freeze)and the marketing site's zombie ESP + horde countdown items.

Zombie train (route redirect)

Grabs every zombie inside the aggro radius and re-pins their destination onto a marked waypoint — walk the whole PEI horde onto a rival's tent.

Horde lure (countdown assist)

When a horde spawn timer is about to trip, pre-positions the horde vector so the wave surfaces where you want — never where you're looting.

Aggro freeze

Hard-caps aggro accumulation on any zombie inside the sphere — sprint straight through a Mega without it committing to the chase.

Zombie tier ESP

Colors every zombie by tier — regular olive, mega crimson, turned violet, boss gold — with count-per-tile in the corner so you route around the danger.

Horde spawn countdown

Prints a live timer over each zone showing the next horde tick — no more looting Summerside 8 seconds before a Mega wave lands on your head.

Mega alert (audio + flash)

Screen-flash the moment any tier at or above your threshold spawns within radius — reacts to boss ambushes at Summerside before the roar animation plays.

Vehicle God & Desync 6 features

Backs the adapter's vehicles mechanic (vehicle_god, desync_fly, speed_override)plus the marketing site's vehicle beacon.

Vehicle god (no-damage rig)

Writes the control-flag word on your active vehicle every tick — Belaz surviving a full-mag PDW mag from a raider on the freeway.

Desync fly

Scales velocity + adds a controlled Y-lift each frame so a Roadster arcs over the map — server sees the desync as legit ramp physics.

Speed override (km/h clamp)

Force a top-speed floor above the vanilla governor — the offroad hatchback moves like the APC without the sound giving it away.

Vehicle ESP (fuel / battery / damage / lock)

Prints a beacon over every drivable in radius with fuel bar, battery bar, damage state and lock icon — Ural full of jerry cans across the field.

Fuel + battery never drain

Freezes fuel and battery on your seated vehicle — cross the map without stopping at a gas station and painting a beacon on yourself.

Auto-repair on enter

Snaps the vehicle to full health the moment you take the driver seat — no ratchet+wrench chore after taking mortar splash on Russia.

Crafting & Inventory Duplication 5 features

Backs adapter mechanics crafting (craft_dupe, instant_craft)and inventory (stack_dupe), plus the marketing crafting-recipe helper.

Craft dupe (sync-window)

Multiplies craft output during the last-frame dupe window the server hasn't ack'd — pop out 6 crafted metal from 1 recipe of ingots.

Instant craft (skip queue timer)

Zeroes the queue timer field on the crafting struct — a Grizzly clip crafts in one frame instead of the vanilla wait bar.

8
Stack dupe (inventory grid)

Splits a stack and rewrites both halves before the server settles — walk out of Deadzone with 500 Berries in a Wallet-sized slot.

Recipe helper (nearest missing component)

Reads the selected recipe against inventory + world scan and draws a compass arrow to the closest missing component within radius.

Queue prefill (batch build)

Rams up to the max queue depth as soon as you tap the recipe once — one click builds an entire base panel batch.

12

Building & Base-Defense Radar 5 features

Backs the adapter's building mechanic (ghost_place)and the marketing site's base-defense radar, trap-arm overlay, and placeable-item ESP.

Ghost place (no-clip build)

Ignores placement collision + resource cost — plant a Metal Pillar inside bedrock or seal a doorway from outside without a hammer.

Base-defense radar (offline raid)

Runs constant background scan for foreign player entities inside your claim volume — even offline attackers get pinged with ETA and gear tier.

Trap-arm overlay

Colors every placed trap by armed state — green armed, red disarmed, amber low-charge — so you don't sprint into your own Landmine at 3 AM.

Placeable ESP (traps / sentries / generators / freezers)

Paints every placed structure inside radius so raids can be planned around a rival's Generator + Freezer setup without walking in blind.

Structure health readout

Overlays remaining HP on every friendly base element — spot the metal door the raider softened last night before their next charge lands.

Survival & Vitals Lock 6 features

Backs the adapter's survival mechanic the marketing site sells this indirectly as 'the survival tax evaporates.'.

Hunger freeze

Clamps the food value tick so 3-day survival runs stop revolving around Canned Beans — the meter simply does not decrement.

Thirst freeze

Same as hunger for water — no more detouring to Rain Barrels while a raid is inbound.

Health regen multiplier

Scales the passive HP regen rate — a downed player crawls back to full inside the same fight instead of after it.

Infinite stamina

Freezes stamina drain — sprint the length of Washington from spawn to airfield without a single walk-break.

Bleed / broken bone auto-heal

Watches injury flags and rewrites them to zero the moment they appear — take a fall from Kirov roof without splinting.

Temperature lock

Pins body temperature to a comfortable band — sleep on Yukon without a Campfire, swim in Russia rivers without freezing out.

Field Map & Loot Intelligence 6 features

Backs the marketing site's Visibility/ESP + Loot & base intel (rare-item beacon, container preview, weather + radiation prediction, placeable ESP)— read through IEntitiesProvider + IEnvironmentProvider + IRenderProvider.

Player ESP (weapon + gear-tier read)

Boxes every remote player through terrain with weapon in-hand and gear tier tag — you know the sniper on the ridge has a Timberwolf before he fires.

Rare-loot beacon

Beam over the roof of every crate containing military / medical / vehicle-key tier — walk straight to the Maplestrike in a Deadzone barracks.

Container inventory preview

Lifts the lid without opening it — hover a Locker and read its full contents before deciding to commit to a room clear.

Weather + radiation prediction

Reads the world clock ahead and draws a safe-route overlay through Deadzone rad clouds and incoming storm fronts.

Threat heatmap

Accumulates player + horde encounter density over the session and colors the map — you can see the airfield turning red an hour before it becomes a warzone.

Compass strip contacts

Adds a top-of-screen compass strip that pips players, megas and vehicles by bearing — situational awareness without opening the map.

TAB cycle · SPACE toggleESC closespec: unturned.json · T-00D0